#ifndef SDL_SOUND_PLAYER_H
#define	SDL_SOUND_PLAYER_H

#include "audio.h"

// Charge les différentes sons jouables
int loadPacSounds();

// Libère les resources
void freeSoundPlayer();

// Lance la lecture  d'un son
void startSound(Source *aSource);

// Structures des sons jouables
Source START_SOUND_DATA;
Source PACGUM_EATEN_SOUND_DATA;
Source POWERBALL_EATEN_SOUND_DATA;
Source PACMAN_EATEN_SOUND_DATA;
Source GHOST_EATEN_SOUND_DATA;
Source ENDOFPOWER_SOUND_DATA;
Source GAMEOVER_SOUND_DATA;
Source GAMEWIN_SOUND_DATA;
Source EXTRA_LIFE_SOUND_DATA;
Source VORTEX_SOUND_DATA;

#endif	/* SDL_SOUND_PLAYER_H */

